For the final blog post in my
studio this year we had to do an adaptive reuse for the Northern Pacific
Railroad Depot in downtown Pullman. I
had to change the interior of the building into a gallery, studio and residence
while keeping the historic aspects of the building in tack. For the universal design application all the
bathrooms in the space are ADA standard wit h5 foot turnarounds and 33inches
for the grab bars, also all the doors in the entire residence are a minimum of
3 feet. Also an extra twist in the design
of the building we had to include aspects of the visually impaired. I incorporated the baseboards with a light
color in the gallery since the walls and the flooring are a darker color and
the baseboard are darker in the residence since the flooring and the walls are
lighter. The medium of the artist work
is blown glass. Keeping the historic
value of the building was very hard but it was also a blast in thinking about
the design and the historic value.
Since the Depot was in down town
Pullman, we actually got to see the depot and tour it. It was a very great Haptic sensation that I
got the chance to see the actual building and be in the space itself. A part of the design process was to go to the
depot and find an image of an object and
have that be our inspiration for the design, my object of inspiration was the
window sill guards. I played with
application of the triangles and the shadows that they casted when the sun
would hit them. I loved being given the opportunity
to retro fit the building into a space that has such great historical value.
The next step in the process of
designing the depot was making the textile for the parti that was made from the
inspiration object. Since my object was
the window sill spikes I used the triangles and flip-flopped them and had a
zigzag line forming more triangles. I
liked that the window sill spikes had such age to them and that the rust spots
on them had a great lasting effect and showed the age of them. I like this part of the design a lot more
then the later parts of the design, because it is more enjoyable and I can
think of anything that relates to the design.
The next part of the design process is making the adjacency
matrices. This is a bit more hard for me
because I have to think about where the rooms are going to go and how they
respond to one another.
I love improving my skills in
drawing perspectives. I spent a lot of
time drawing my perspectives and I am really proud of them. I had a huge learning curve this semester in
my drawings and also my renderings.
Since my design had lots of angles it was kind of hard to draw perspectives. I worked really hard on my drawings and I
think that my effort that I put into my drawings shows through the design and
the final result. I redid all of my
drawings at least 4 times each making each one better and adding more and more detail. This is one of the main reasons that I had
such a huge learning curve in the drawing aspect of my carrier.
One if the final aspects of the
design process was the 3d model. The
actual building of the 3d model was not that bad but I did have some major challenges
in the design because my walls are all
on a diagonal and that made it a bit hard to measure and I did have a few minor
details that were hard to have in the design but I managed to get them in the
design. The hardest part of the design
was making the roof. It took me about 8
hours to get the roof done. I feel like
I need to have more time to do the roof.
I did a great job for the first time doing the roof but I would like a course
on building modules but I think I did a good job on how much time I was given.
Finally
I have seen myself grow in my own work over the semester. I learned to use colored pencils and my
blender pen this semester for my renderings.
I would love to know how to use my rendering skills even better than I
know how to use them now. I would like
to take a class on improving my rendering skills. I think that I did a great job using the
skills that I have designing the adaptive reuse on the depot project.
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| perspective |
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| Inspirational Object |
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| Parti |
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| Process work |
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| Process work |
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| Perceptive |
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| Perceptive |
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| Floor plan |
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| Final model |
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